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Amiga Format CD 34
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Amiga Format CD34 (1998-11-20)(Future Publishing)(GB)[!][Christmas issue].iso
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Arcade Darts Demo.doc
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1998-06-29
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*********************************************
* A R C A D E D A R T S (DEMO VERSION) *
*********************************************
This is a demo version. The full game featuring 6 different dart games, 16
computer opponents, high-score tables and much more is available from all
F1 Software dealers.
About Arcade Darts
~~~~~~~~~~~~~~~~~~
Arcade Darts is for anyone who occasionally fancies a game of darts but
can't find either a dartboard or someone to play with ! With a selection
of different games to play, a range of computer opponents and sampled
speech too, it could turn you into a darts master without the need to
develop a beer belly!
Installing onto a Hard Disk
~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you have enough memory available you can run Arcade Darts from hard
disk.
Firstly, create a drawer on your hard disk called Arcade Darts.
Then copy all of the files from the disk, into the new drawer, with the
exception of...
c (dir)
Fonts (dir) - However, you must copy the ADScore.font and ADOptions.font
and ADScore and ADOptions directories into the fonts directory
on your hard disk
libs (dir)
s (dir)
Disk.info
system-configuration
Finally, if you wish to read the doc file from the hard disk, you will need
to edit the path name in the doc .info file. Simply amend it so that it
corresponds to wherever your text reader (eg. More) is located on your hard
disk.
Loading Arcade Darts
~~~~~~~~~~~~~~~~~~~~
Arcade Darts will run on any Amiga with at least 1 Mb of chip memory
(graphics memory) and a PAL display. However, the sampled speech option
requires at least 1.5 Mb.
If you only have 1 Mb of chip memory you will need to disable any hard disk
and external drives, to free enough memory for the game to run properly.
To load the game, simply double click on the Arcade Darts icon. Once loaded,
there will be a short delay while the program de-crunches.
If you have enough chip memory available, the speech samples will be loaded
automatically and the speech option will be selected on the options screen.
Options Screen
~~~~~~~~~~~~~~
The following options can be accessed with the mouse.
START GAME - Starts a game. (See Playing Arcade Darts).
GAME - Selects from available games. (See Game Rules).
TYPE - Selects from available game types. (See Game Types).
OPTIONS1 - Selects from available game options. (If applicable).
OPTIONS2 - Selects from available game options. (If applicable).
PLAYERS - Alters the number of human players. (See Players).
SPEECH - Toggles speech on/off. (Only available with sufficient memory).
HIGH-SCORES - Displays high-score table for the currently selected game
and game type. (If applicable). Mouse button returns you to
the options screen.
RULES - Displays rules for the currently selected game.
ABOUT - Displays credits and program details, including memory available.
Mouse button returns to options screen.
QUIT - Exits the game.
Playing Arcade Darts
~~~~~~~~~~~~~~~~~~~~
After selecting Start Game from the options screen, a list of players
taking part in the game is displayed. Pressing the mouse button will take
you onto the game screen.
On the right hand side of the game screen is the scoreboard where the
players names and scores are displayed. The player whose turn it is
currently, is highlighted in white.
Below the scoreboard is a small window which indicates where the last
dart landed and below this is the Power/Throw indicator.
The main display is on the left and it shows the board and player's hand
and dart.
The player's hand is controlled with the mouse, although the player only
has a certain amount of influence over its movement. The hand will drift
around the board and it will take some practice to gain any real measure
of control.
The dart is thrown by pressing and holding down the left mouse button.
The length of time the button is held down will determine the strength
with which the dart is thrown. This Power is displayed on the indicator
below the scoreboard. Once released the Throw bar on the indicator will
start to move and a further press on the mouse will determine the
release point, and thus the flight of the dart. Too soon and the dart
will veer off to the left, too late and it will swerve to the right.
Stopping the Throw bar level with the light blue line will give a straight
throw.
With practice you will be able to compensate for any small lack of accuracy
of aiming, by using more or less power, and adjusting the release of the
dart, to cause the dart to fly to the left or right.
Remember, the sequence for each throw is...
Aim - Press and hold - Release - Press
The score for each dart is displayed below the scoreboard. Any dart landing
off the board, or bouncing out after hitting a wire or another dart will be
shown as ****.
At any time during play the current game may be quit by pressing Esc.
When the game is finished a press of the mouse button will return you
to the options screen, unless a challenge game is being played, in which
case your current score will be shown before your game continues.
If, at the end of a challenge game, a high score/best time has been
achieved the player will be asked to input their name and the new table
will displayed. The computer will then attempt to save the updated
high-scores onto your disk.
If your disk is write-protected a requester will appear, allowing you to
write-enable the disk and retry, or cancel the save. You are recommended to
leave your disk write-enabled to allow this data to be continually updated.
During play the board will become marked by the darts just like a real
dartboard does. But of course, each time you load the game, you will start
with a completely new board again.
Game Rules
~~~~~~~~~~
301/501
~~~~~~~
This is the standard game played on dartboards everywhere.
Each player starts with 301 or 501, depending upon the version being
played. They each have a turn at the board and their score is reduced
by the total of their three darts.
The game is won by the player who finally reduces their score to zero
by hitting a double of any number or the bullseye.
If the score is reduced to less than zero by the dart or darts a player
has thrown then their score reverts to what it was before the current
turn, and any darts remaining for this turn are forfeited. When this
happens the player is said to have 'Bust'.
A variation is that each player must start by hitting a double in
addition to finishing on one. None of a player's darts will count until
a double is achieved.
Mickey Mouse
~~~~~~~~~~~~
This game is also called 'Tactics', and for good reason.
For this game only the numbers 10-20 are used along with the bull.
Players throw at these numbers. Each hit earns a cross against that
number. Doubles count as two hits and trebles as three. The inner bull
counts as two hits on the bull with the outer bull counting as only one
hit.
When three hits have been achieved on a number the player is able to
score on it. Any further hits on it resulting in the normal value of
the dart counting towards the player's score.
However, once both players have acquired three hits on the same number
it is wiped off the board and takes no further part in the game.
The player with the highest score at the end of the game is the winner.
The game ending when the player with the lower total has no numbers left
on which to score.
Shove Ha'penny
~~~~~~~~~~~~~~
As the name suggests this game is based upon the old English game of
'Shove Ha'penny'.
Each player endeavours to score three hits on each of the numbers 1-9,
in any order. Doubles count as two hits and trebles as three.
The first player to complete their side of the board by scoring three
hits on all of the numbers wins.
However, should a player score more than three hits on any number, the
extra hits are scored to their opponent. Though they cannot be used to
complete the opponents side of the board to win the game.
Round the Board
~~~~~~~~~~~~~~~
This is another well known dart game which is played far and wide and
ofte